Numerical Move/Rotate

This plugin for CamBam is intended to move/rotate drawing objects with numerical entries or step by step.







Last version / Date

V1.2.0.54 - 21 September 2017 (Cambam V0.98 Win & Linux)

V1.2.0.62 - 7 Mai 2019 (Cambam V1.0 Win & Linux) - fix a bug with Windows 10

Download plugin

DownLoad for CamBam V0.98

DownLoad for CamBam V1.0

For use on Linux you must install the visual basic package with the following command:

sudo apt-get install libmono-microsoft-visualbasic10.0-ci

This plugin can be accessed via the Edit/Transform/Numericam Move in the main menu, as well as the context menu of the drawing window and the Ctrl + Shift + M shortcut

Move tab

On the left side, the selected objects can be moved with one click on one of the 6 axis buttons, the displacement will be made of the value of the step entered in the Step box

On the right side, you can directly enter a positive or negative numeric value depending on the desired direction of movement. If the Absolute box is checked, the entered value will represent an absolute position in the CamBam universe and not a displacement relative to the current position.

If the Copy checkbox is checked, the selected objects will be copied first and then moved

Scale and Align buttons provide direct access to CamBam's standard scale and alignment tools

Rotate tab

The buttons 1 ° to 180 ° allow a fast choice of the rotation step. (but of course you can always enter a value directly in Step)

As for displacements, we can also use the 3 text boxes at the top right to directly enter an angle (positive rotation = CCW)

The Copy option can also be used with the rotation mode.

The choice of the center of rotation:
- Origin -> rotation around the origin of the drawing (the cross of the axes)
- Selection -> rotation around the center of the selection if several objects selected.
- Objects -> Each object in the selection rotates around its own center.
- Fixed -> uses the coordinates in the 3 text boxes at the bottom right to define the center of rotation.

Caution: As with all rotation functions, if you turn around X or Y, arcs and polylines containing arcs must first be transformed to contain only line segments (Polylines/Remove arcs); it is not necessary if rotated around Z.

Requirements CamBam 0.9.8 P, V1.0, Linux
Forum Link Numerical move plugin on the forum
Copyright (c) 2011 HexRay Ltd